Installation and Configuration

ScopeLink allows you to monitor the signal from other applications on your computer, without any special hardware. Once installed, ScopeLink appears as an output option within supported applications, just like a traditional hardware output device.

Installing ScopeLink requires administrator privileges on your computer. The first time you attempt to add a ScopeLink source, you'll be prompted to install ScopeLink. You can manually initiate the installation by selecting "Install Additional Software" from the ScopeBox menu.

The installation will prompt for your administrator password and install the ScopeLink software on your system. You can then add your selected host application as a source within ScopeBox.

Depending on the application hosting ScopeLink, there are a variety of settings you may adjust. After adding a ScopeLink source, click the source settings in the sidebar. In some applications, you'll be able to set frame size, colorspace and frame format.

These changes alter the type of frame being sent by the host application. After changing these settings, you'll need to restart the host application.

Depending on your host application, selecting a non-native format (for example, requesting RGB frames from a YCbCr sequence) may increase system overhead.

After installing, ScopeLink must be activated within the individual applications you wish to use with ScopeBox. This should only need to be done once per application.

Adobe Premiere and Prelude

To configure ScopeLink with Adobe Premiere Pro, or Adobe Prelude, begin by launching the application you wish to configure. Start a new project (the format doesn't matter). From the menu bar, select "Adobe Premiere" (or "Adobe Prelude") and then "Preferences." Within the preferences dialog, select the "Playback" option.

Check the box next to the ScopeLink device. You may also activate other devices if you wish. Click "OK," and then restart the application.

When used with Adobe Premiere Pro or Adobe Prelude, ScopeLink will transmit 8bit Rec. 709 signals, and ScopeBox will default to viewing within the Rec. 709 colorspace.

Adobe After Effects 2014 and later

To use ScopeLink with Adobe After Effects 2014 and later, begin by launching After Effects. Select "Preferences" from the "After Effects" menu, and then "View Preview." Check "Enable Mercury Transmit", then set ScopeLink as the Video Device. We recommend unchecking "Disable video output when in the background".

Click "OK" then relaunch After Effects.

Final Cut Pro

Starting in MacOS Sonoma 14.1, there's an extra process required to use ScopeLink with Final Cut Pro X. Follow the steps in Apple's support article to configure your system to support ScopeLink.

Launch Final Cut Pro and open the Preferences. Select ScopeLink in the "A/V Output" dropdown.

Close the preferences and select the "Window" menu from the top of the screen. Click "A/V Output" to enable live output of your sequence.

Restart Final Cut Pro X to begin using ScopeLink.

DaVinci Resolve

To use ScopeLink with Resolve, first add the ScopeLink OFX plugin from the Library.

After you've added the plugin to your project, add it in your node graph so that it has both an input and an output. ScopeLink will monitor whichever signal you feed into the ScopeLink node. Users may wish to add the OFX as a timeline node to view scopes across clips. Note that ScopeLink will monitor the image before an output postprocessing is applied.

Assimilate Scratch

To use ScopeLink with Assimilate, launch Assimilate and click "System Settings" in the lower left. In the "SDI Settings" section, click "Configure".

Make sure the device is set to ScopeLink and is "enabled" (yellow indicator).

In the "channel" section, be sure Channel 1 is "enabled" (yellow indicator). Also be sure the format and color settings match your project settings. Double click "apply settings" and open your project.


To use ScopeLink with EditReady, simply open any clip in the player in EditReady. The connection is setup automatically. If you have multiple clips open, the active (selected) window will pass video to ScopeBox.

Other Applications

Other applications which support either CoreMedia-based output, OFX, or Adobe Transmit-based output may work with ScopeLink. Contact support if you'd like information on using a specific application with ScopeLink.

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