How can EditReady prep my source media for immediate use in Media Composer?
EditReady can transcode your source media into Avid codec-based MXFs to speed up and simplify your dailies (or rushes) workflow.
There are two types of MXFs Media Composer can use:
OP-Atom
OP1a
OP-Atom
OP-Atom MXFs are the individual video and audio streams Media Composer then combines into one Clip inside a Bin.
When Media Composer transcodes MXFs, it typically names these files like this on your filesystem:
Video -
V01.(Some Hexadecimal Numbers).MXF
Audio -
A01.(Some Hexadecimal Numbers).MXF
With EditReady 24.1, you can transcode your source media into DNxHD-based OP-Atom MXFs Media Composer will recognize as one Clip. It also uses the name of your source media for your transcoded MXFs so you can quickly identify them on your filesystem and in your Bin.
Currently, EditReady can only create DNxHD-based OP-Atom MXFs, not DNxHR OP-Atom MXFs
OP1a
OP1a MXFs contain all the video and audio streams captured by a camera or recording device in one container, which Media Composer will see as one Clip inside a Bin.
EditReady can transcode your source media into OP1a MXFs – DNxHD or DNxHR – you can use in an editorial workflow.
How to use
1. Transcode your source media to MXFs
In EditReady, add the clips you wish to transcode.
Transcode your source media to the MXF that's best for your workflow, OP-Atom or OP1a.
In the
Preset:
dropdown, choose the desiredDNxHD... (MXF)
preset.Next, select
Custom
from thePreset:
dropdown. Selecting aCustom
preset enables theFile Format:
dropdown.From
File Format:
, chooseOPAtom (.mxf)
.If needed, customize your transcode settings with:
Dest Folder:
- the destination folder where EditReady creates your transcoded files.Additional Options
such asFrame Resizing
,Color Conversion
, etc.
Go to
Batch > Save Current Preset
and name your new preset.
Click
Convert All.
Your transcoded MXFs are now available in the Dest Folder:
location.
2. Copy the transcoded MXFs into one of Media Composer’s media folders
Copy the transcoded MXFs from the Dest Folder:
location to one of these folders:
Shared Storage -
/(Volume)/Avid MediaFiles/MXF/(Someones Computer).(N)
Local Storage -
/(Volume)/Avid MediaFiles/MXF/(N)
Do not mix Shared and Local storage media management folder structures on the same volume.
Media Composer will index and use the MXF
and UME
folders if they exist inside /(Volume)/Avid MediaFiles
on the same volume.
3. Launch Media Composer to index your media folders
The result of Media Composer’s indexing will be a msmMMOB.mdb
file in each media folder:
../Avid MediaFiles/MXF/(Folder)
../Avid MediaFiles/UME/(Folder)
4. Use the MDB
file to fill your Bin with Clips
MDB
file to fill your Bin with ClipsIn Media Composer, create a new Bin.
In Finder (macOS) or File Explorer (Windows), open one of those media folders –
MXF
orUME
– and locate themsmMMOB.mdb
file.Drag and drop the
MDB
to your Bin.
You now have a Bin full of Clips ready to use in Media Composer, and those Clips will have the network-connected icon in your Bin.
Questions
Should I rename the folders inside ../Avid MediaFiles/(MXF | UME)/
?
../Avid MediaFiles/(MXF | UME)/
?Many teams do, but we strongly recommend leaving those folders named as-is.
If identifying those MXFs by filename is important to your workflow, EditReady uses your source media filenames for the transcoded file names so you can easily do so.
A complete discussion on this topic is available in Mimiq's documentation.
What if I add new MXFs to an existing ../Avid MediaFiles/(MXF | UME)/
folder?
../Avid MediaFiles/(MXF | UME)/
folder?If you haven’t renamed those folders to something Media Composer doesn’t expect, Media Composer will reindex that folder, resulting in a new msmMMOB.mdb
file. You can drag and drop that MDB
file on a new or existing Bin, which will update your Bin with new Clips created from your transcoded MXFs.
Can Media Composer really use OP1a MXFs as media in an editorial workflow?
Yes.
Avid released the Universal Media Engine (UME) to support OP1a MXFs natively in Media Composer 2019.6.
Since 2019, Avid has removed installers for Media Composer versions that do not support UME.
You can read more about the Universal Media Engine and Media Composer’s native OP1a support at Avid’s Knowledge Base:
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